Projects
A set of tools for comfortable viewing and reliable running of Unreal Engine’s automation tests.
Made with DotVVM, C#, and C++ while interning at Ingame Studios.
A student film festival at FI MU. The theme of 21st FFFI MU was Connection since during the coronavirus pandemic that was what we were all lacking.
My role in the organization team was to process all the registered films, validate their technical suitability, normalize the audio, proofread the subtitles, and handle the live stream.
A collaborative generative cascade of Processing, p5.js, and Blender sketches. In other words, a neat wallpaper generator.
Cobbled together with Bash scripts and Docker as part of the Generative Design Programming course at FI MU.
A hyper-realistic depiction of travelling by train in Czechia and or Slovakia.
Made together with Markéta Kučerová, Matúš Kropuch, Peter Gamboš, Nika Kunzová, and Jiří Víšek at Plein Air of AGD+M FI MU.
Made with Jekyll, JavaScript, and equipment from LEMMA.
An upcoming game about a mythical being that saves people from their nightmares and also is a gardener on a derelict space station.
Made together with Nika Kunzová, Katka Dedíková, and Filip Zlacký in Unity.
A front page for the Gamer Pie festival.
Made with Jekyll, Sass, and GitLab CI.
A 3D code visualizer where C# projects are islands, classes are trees, and errors are fires. Also my bachelor’s thesis.
Made with C#, C++ and Vulkan.
SHIT is an implementation of Secret Hitler in C#. It’s a playground for AI strategies to play in.
Made with Adam Ivora.
A tea-oriented Tyrian 2000 clone implemented in Unity. Also an experiment that combines Unity and GitLab CI to automatically publish WebGL builds.
A tale of a mysterious truck and the contents of its trailer.
Made with Jan Szlauer in Unity.
An interactive tutorial for DotVVM.
I both wrote the lessons and implemented a sandbox for running the C# code in a separate process.
A giant teapot in space surrounded by a belt of teapot asteroids that wiggle up and down in sync a song.
Written in C++ using OpenGL as a final project for the Computer Graphics API course.